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Curriculum Theory and Design


Big questions:

  • ›How do we design curriculum that breaks the stigmas often associated with computer science?
  • ›What are some of the successful programs and how can any school model their curriculum?
  • ›Have we made any changes to K -12 CS in the past 15 years and where are we headed?

Compiled Resources (non-research)

Working Compiled Resources (research)

AP Computer Science Principles. Retrieved April 21, 2016, from https://advancesinap.collegeboard.org/stem/computer-science-principles

The Bayer Facts of Science Education XVI: US STEM workforce shortage- myth or reality? Fortune 1000 Talent Recruiters on the Debate. (2014). Journal of Science Education & Technology23(5), 617-623. doi:10.1007/s10956-014-9501-0

Common Core Standards. Retrieved April 20, 2016, from http://www.corestandards.org/

Ferrer-Caja, E., & Weiss, M. R. (2002). Cross-validation of a model of intrinsic motivation with students enrolled in high school elective courses. Journal Of Experimental Education71(1), 41-65.

Goode, J., & Margolis, J. (2011). Exploring computer science: A case study of school reform. ACM Transactions on Computing Education, 11(2), 1–16.

Goode, J., Margolis, J., & Chapman, G. (2014). Curriculum is not enough: The educational theory and research foundation of the exploring computer science professional development model. In Proceedings of the 45th ACM Technical Symposium on Computer Science Education (pp. 493-498).

Hubwieser, P., Armoni, M., & Giannakos, M. N. (2015). How to implement rigorous computer science education in K-12 schools? Some answers and many questions. ACM Transactions on Computing Education, 15(2) doi:10.1145/2729983

Hubwieser, P., Armoni, M., Giannakos, M. N., & Mittermeir, R. T. (2014). Perspectives and visions of computer science education in primary and secondary (K-12) schools. ACM Transactions on Computing Education, 14(2) doi:10.1145/2602482

Karcher, M. J. (2008). The cross-age mentoring program: A developmental intervention for promoting students’ connectedness across grade levels. Professional School Counseling, 12(2), 137-143.

Kressly, R. (2009). Portable Inspiration: The Necessity of STEM Outreach Investment. Technology Teacher, 68(7), 26-29.

Lacey, T. and Wright, B. (2008). Occupational employment projections to 2018. Monthly labor review (November), 82-123. Retrieved from http://www.bls.gov/opub/mlr/2009/11 /art5full.pdf

Lazaros, E. J., & Bormann, C. (2013). Leveraging online resources to promote inquiry and STEM in elementary schools. Children’s Technology & Engineering18(2), 12-15.

Repenning, A., Webb, D. C., Koh, K. H., Nickerson, H., Miller, S. B., Brand, C., . . . Repenning, N. (2015). Scalable game design: A strategy to bring systemic computer science education to schools through game design and simulation creation. ACM Transactions on Computing Education, 15(2)

Ryoo, J. J., Margolis, J., Lee, C. H., Sandoval, C. M., & Goode, J. (2013). Democratizing computer science knowledge: Transforming the face of computer science through public high school education. Learning, Media And Technology, 38(2), 161-181.

Sheridan, K. M., Clark, K., & Williams, A. (2013). Designing games, designing roles: A study of youth agency in an urban informal education program. Urban Education, 48(5), 734-758.

Yilmaz, M., Ozcelik, S., Yilmazer, N., & Nekovei, R. (2013). Design-oriented enhanced robotics curriculum. IEEE Transactions On Education, 56(1), 137-144.